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is a platform for parametric design in graphic design. It documents the work of students and teachers at the Department of Design at Hamburg University of Applied Sciences (HAW), who are investigating the significance of the system as a conceptual model and design method under the title “Parametric Design in Graphic Design.”

Design is less about intuitive, even ingenious “strokes of genius” and more about a holistic and rule-based (systemic and systematic) process of gaining knowledge and shaping form. It is becoming increasingly important to be able to design dynamic systems that both guide and inspire the design process.

Parametric design refers to this design in and of systems—with rules, their modes of operation, and systematic manipulability. The research project, led by Prof. Heike Grebin, is an integral part of teaching and aims to raise awareness of design as a performative process.

Play the System brings together selected study projects in which the system plays an important role as a design method – whether analog or digital. The works are created in a fruitful symbiosis of theory, design, and technology. Socially relevant issues and positions from philosophy, art, and avant-garde design from around 1900 to the present day are repeatedly discussed.

Play the System is an invitation to become aware of the systemic competence of graphic design and to gain the maturity to use the tools of digital design critically.

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Play the System / Courses /

c2 Annoying, Too Loud, Too Messy

The provocative and chaotic visual language of young designers may appear to be a random phenomenon of our times. However, looking back to the 1970s and 1980s, we find pioneers such as April Greiman (*1948), who confidently experimented with emerging digital technologies and challenged both social and aesthetic conventions. For Greiman, the anti-authoritarian New Wave movement of that era felt “very feminine” in its visual language. The computer, she noted, represented “a new paradigm—a magic slate for design that ushers in an era of new possibilities for graphic designers.” (Rick Poyner)

In this course, we trace a line from the postmodernism of the 1970s to the present, connecting contemporary feminist and techno-critical discourses with key moments in design history. How do social contexts and design tools shape visual language? Is deconstruction as a method of critique merely experiencing a formal revival, or can we systematically appropriate its processes for our own political and creative positioning? Can graphic design still rebel? And if so, how?

Combining lab-based practical work, design, and theory, the course examines design processes through a technological and gender-critical lens. Our collaboration with the Museum für Kunst und Gewerbe Hamburg, which was founded in 1874 to build up collections of samples for use as teaching aids in schools of arts and crafts, provides us with insights into a historical understanding of design precedents.