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is a platform for parametric design in graphic design. It documents the work of students and teachers at the Department of Design at Hamburg University of Applied Sciences (HAW), who are investigating the significance of the system as a conceptual model and design method under the title “Parametric Design in Graphic Design.”

Design is less about intuitive, even ingenious “strokes of genius” and more about a holistic and rule-based (systemic and systematic) process of gaining knowledge and shaping form. It is becoming increasingly important to be able to design dynamic systems that both guide and inspire the design process.

Parametric design refers to this design in and of systems—with rules, their modes of operation, and systematic manipulability. The research project, led by Prof. Heike Grebin, is an integral part of teaching and aims to raise awareness of design as a performative process.

Play the System brings together selected study projects in which the system plays an important role as a design method – whether analog or digital. The works are created in a fruitful symbiosis of theory, design, and technology. Socially relevant issues and positions from philosophy, art, and avant-garde design from around 1900 to the present day are repeatedly discussed.

Play the System is an invitation to become aware of the systemic competence of graphic design and to gain the maturity to use the tools of digital design critically.

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p198 Information Overload

Never before have we been exposed to so much information at once as we are now. We spend eight to ten hours a day in front of a screen and allow our cognitive awareness to be flooded with images and information from morning to night.

Information overload has reached new heights due to technological developments, social media, advertising, and propaganda. Processing and selecting thousands of pieces of information every day requires a great deal of effort and can put a heavy strain on the human brain, leading to decision uncertainty, everyday stress, poor sleep, exhaustion, migraine attacks, and mental illness.

As a protective mechanism, the brain reacts by shutting itself off from environmental stimuli. Much to the regret of the advertising industry, when researching this topic, one encounters many sources that explain information overload as a problem for marketers and develop strategies to penetrate the perception threshold, nonetheless. To get into long-term memory, campaigns should be shorter, more emotional, and provocative, with a high intensity of stimuli.

In contrast to the zeitgeist of the digital age, in which synapses are fried and senses are bombarded, there is nature. Nature wants nothing from us, does not try to sell us anything, or manipulate us. ‘Touch Grass’ stands for retreating from the flood of information and calls on us to slow down, reflect on the bombardment of personal stimuli, and embark on a search for coping strategies and needs.