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is a platform for parametric design in graphic design. It documents the work of students and teachers at the Department of Design at Hamburg University of Applied Sciences (HAW), who are investigating the significance of the system as a conceptual model and design method under the title “Parametric Design in Graphic Design.”

Design is less about intuitive, even ingenious “strokes of genius” and more about a holistic and rule-based (systemic and systematic) process of gaining knowledge and shaping form. It is becoming increasingly important to be able to design dynamic systems that both guide and inspire the design process.

Parametric design refers to this design in and of systems—with rules, their modes of operation, and systematic manipulability. The research project, led by Prof. Heike Grebin, is an integral part of teaching and aims to raise awareness of design as a performative process.

Play the System brings together selected study projects in which the system plays an important role as a design method – whether analog or digital. The works are created in a fruitful symbiosis of theory, design, and technology. Socially relevant issues and positions from philosophy, art, and avant-garde design from around 1900 to the present day are repeatedly discussed.

Play the System is an invitation to become aware of the systemic competence of graphic design and to gain the maturity to use the tools of digital design critically.

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p302 Resonare

The world sounds, everything is in motion—resonances accompany us every day, consciously or unconsciously, in the most diverse areas of our everyday lives. Be it in musical instruments, architecture, or our human body. Our world is in constant motion and is further influenced by every vibrating body. Resonance is not an echo, but a transformative response relationship.

The project Resonare uses the theory of resonance to create a flexible, transformative system that integrates both sound-driven input and motion design. TouchDesigner serves as a tool that makes sound visible through generative design. This interaction was experimentally investigated to develop a versatile design system.

The aim of the investigation is not the theory of ‘successful living’ but rather the focus is on taking a closer look at the concept of resonance and making it usable. In terms of content, the differentiation of the resonance phenomenon in sociology, psychology, acoustics, and physics is taken as a basis. As accessibility is essential for the development of resonance, the poster is a suitable medium for this study.

The TouchDesigner tool represents a connection between the outside world and the machine and creates an oscillating relationship. This reacts in real time to the duration and volume of the sound, which determines the speed and duration of the movement of the moving poster. This results in a snapshot of the resonance in the room with the help of this interactive work.