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is a platform for parametric design in graphic design. It documents the work of students and teachers at the Department of Design at Hamburg University of Applied Sciences (HAW), who are investigating the significance of the system as a conceptual model and design method under the title “Parametric Design in Graphic Design.”

Design is less about intuitive, even ingenious “strokes of genius” and more about a holistic and rule-based (systemic and systematic) process of gaining knowledge and shaping form. It is becoming increasingly important to be able to design dynamic systems that both guide and inspire the design process.

Parametric design refers to this design in and of systems—with rules, their modes of operation, and systematic manipulability. The research project, led by Prof. Heike Grebin, is an integral part of teaching and aims to raise awareness of design as a performative process.

Play the System brings together selected study projects in which the system plays an important role as a design method – whether analog or digital. The works are created in a fruitful symbiosis of theory, design, and technology. Socially relevant issues and positions from philosophy, art, and avant-garde design from around 1900 to the present day are repeatedly discussed.

Play the System is an invitation to become aware of the systemic competence of graphic design and to gain the maturity to use the tools of digital design critically.

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p319 Situationship of the Spectacle

The Situationist International (SI) was an artistic and political movement founded in 1957 that combined Marxist theory, particularly Marx’s concept of alienation, with avant-garde creative practices. In the aftermath of World War II—a time of emergent consumerism and technological advancement in much of Western Europe—the SI faced a novel, pernicious, and all-encompassing form of capitalism. Thus, they tasked themselves with ideating new methods to describe and subvert a seemingly apolitical and increasingly docile spirit among the general populace. In doing so, the Situationists developed concepts that were not only highly influential in their time but have become of prime importance in our current historical moment.

Contemporary modalities of communication and consumption in digital spaces render movement founder and spearhead Guy Debord’s concept of the spectacle particularly prescient. In his seminal text Society of the Spectacle, Debord posits the spectacle as a tool of manipulation and control that pacifies humans’ collaborative, creative, and revolutionary spirit, replacing it with the artificial desire to acquire status symbols. Interpersonal relationships are then transformed into a facsimile mediated by consumer objects and images. Today’s predominantly online landscape encapsulates the spectacle in new and ever-more absurd manifestations, epitomized by tools of social engineering developed and employed by international megacorporations.

The aim of the web design project, Situationship of the Spectacle, is to introduce Situationist methods such as dérive and détournement to users in the context of online spaces. Debord’s concept of the spectacle is employed as the primary analytical framework through which interactions take place: surface website elements are mere representations designed to distract and frustrate. Images of the May 1968 protests in France, in which the SI was highly influential, are manipulated to compose an engaging but subversive interactive space. It is only by exploring and then weaponizing digital tools against it that the thematic core of the project hidden beneath becomes accessible. Much in the same way that the Situationists reappropriated and infiltrated the cultural industry through détournement, so must users draw on their own curiosity and creativity to hijack the messages behind this project.