/

is a platform for parametric design in graphic design. It documents the work of students and teachers at the Department of Design at Hamburg University of Applied Sciences (HAW), who are investigating the significance of the system as a conceptual model and design method under the title “Parametric Design in Graphic Design.”

Design is less about intuitive, even ingenious “strokes of genius” and more about a holistic and rule-based (systemic and systematic) process of gaining knowledge and shaping form. It is becoming increasingly important to be able to design dynamic systems that both guide and inspire the design process.

Parametric design refers to this design in and of systems—with rules, their modes of operation, and systematic manipulability. The research project, led by Prof. Heike Grebin, is an integral part of teaching and aims to raise awareness of design as a performative process.

Play the System brings together selected study projects in which the system plays an important role as a design method – whether analog or digital. The works are created in a fruitful symbiosis of theory, design, and technology. Socially relevant issues and positions from philosophy, art, and avant-garde design from around 1900 to the present day are repeatedly discussed.

Play the System is an invitation to become aware of the systemic competence of graphic design and to gain the maturity to use the tools of digital design critically.

Press F to search
Play the System / Workshops /

w36 Poster Series

Each of us developed a poster in black and white, seeing it as part of a series of three posters. We imagined a longer animation, from which we took a first, middle and last sequence (similar to a still from a film). Our current design could have been the middle or last sequence—definitely not the first! Our creative question is: What does the composition look like in its 'original state’? How do the actors (graphic characters) evolve? How do they look at the climax of the imagined movement? How at the end? How do the characters and the composition change? And why? What forces are at work and how? Some students tried to animate a simplified form in AfterEffects.