The aim of the two-day workshop was to impart knowledge about how to use typographic content as design material in exhibition spaces.
The workshop was divided into two blocks. In the first part, input on the topic and practical exercises were used to generate graphic material, which was then used in the second part in the KuGu (Kultur und Gut Hamburg) exhibition space.
The workshop resulted in prototypes for a poster, a catalog, and wall texts, which were displayed in their original size in the KuGu exhibition space. These graphic results were to serve as a basis for discussion for the further planning of the final exhibition concept for “[Dis]Play the System.”